//
//  SceneDelegate.m
//  JcApp
//
//  Created by 陈旺军 on 2021/6/1.
//

#import "SceneDelegate.h"

@interface SceneDelegate ()

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
//    UIWindowScene *windowScene = (UIWindowScene *)scene;
//    self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
//        self.window.frame = windowScene.coordinateSpace.bounds;
//
//
//    UITabBarController *tabBarController =[[UITabBarController alloc] init];
//
//    UIViewController *controller1= [[UIViewController alloc]init];
//    controller1.view.backgroundColor= [UIColor yellowColor];
//    controller1.tabBarItem.title = @"主页";
//
//    UIViewController *controller2= [[UIViewController alloc]init];
//    controller2.view.backgroundColor= [UIColor redColor];
//    controller2.tabBarItem.title = @"动态";
//
//    UIViewController *controller3= [[UIViewController alloc]init];
//    controller3.view.backgroundColor= [UIColor greenColor];
//    controller3.tabBarItem.title = @"消息";
//
//
//    UIViewController *controller4= [[UIViewController alloc]init];
//    controller4.view.backgroundColor= [UIColor separatorColor];
//    controller4.tabBarItem.title = @"我的";
//
//
//    tabBarController.viewControllers=@[controller1,controller2,controller3,controller4];
//
//    self.window.rootViewController = tabBarController;
//    [self.window makeKeyAndVisible];
    
}


- (void)sceneDidDisconnect:(UIScene *)scene {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene {
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene {
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.
}


@end
